(looking for work)
Architect mindset combined with leadership and communication skills, backed by 15 years of game industry experience as a programmer (7 years) and designer (8 years).
Roles include Lead Programmer on Project Create (Mixed Reality), Lead Level Designer on Tomb Raider: Underworld (Console), and Project Director on Math Monster Carnival (Mobile).
Proven ability to solve complex challenges in scope and on schedule, while keeping business value and team needs in mind.
Experience leading creative, multidisciplinary teams at all stages of development.
Directed and managed contractors as the owner of a small game studio.
Mentor to mid-level and associate developers.
Patent pending for work related to Project Create.