ted brown / game developer
(looking for work)

Architect mindset combined with leadership and communication skills, backed by 15 years of game industry experience as a programmer (7 years) and designer (8 years).

Roles include Lead Programmer on Project Create (Mixed Reality), Lead Level Designer on Tomb Raider: Underworld (Console), and Project Director on Math Monster Carnival (Mobile).

Proven ability to solve complex challenges in scope and on schedule, while keeping business value and team needs in mind.

Experience leading creative, multidisciplinary teams at all stages of development.

Directed and managed contractors as the owner of a small game studio.

Mentor to mid-level and associate developers.

Patent pending for work related to Project Create.


Pancake Pals

Senior Software Engineer

Project Create

Software Development Engineer

Unannounced Projects

Programmer II

Chess Heroes

Project Director

Math Monster Carnival

Project Director

Epic Skater

Lead Programmer

Frontierville: Pioneer Trail

Narrative Designer

ESPN U: College Town

Lead Designer

Tony Hawk: Shred

Lead Tech Designer

Army of Two: The 40th Day

Boss Designer

Tony Hawk: Ride

Level Designer

Tomb Raider: Underworld

Lead Level Designer

Rise of the Silver Surfer

Level Designer

Tony Hawk's Project 8

Mission Designer


Mission Designer