Tony Hawk: Shred
I came onto Shred in the middle of the project, using my experience on prior Tony Hawk games to serve as a utility designer, contributing where needed. I contributed missions and bug fixes to all SKUs (including Xbox 360 and PS3), but the majority of my work was assisting our level designers on the Wii version. I helped them shape the complex collision that drove gameplay, and served as the first line of technical support when things didn't work as expected.
|Role:||Lead Tech Designer|
|Developer:||Buzz Monkey Software|
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